PIKACHU 2127'S PROFILE
pikachu 2127
975
I'm a currently beginner indie game developer, and semi-animator due to using MikuMikuDance. A Backstage worker who sets up and tears down sets before and after theater shows. I'm also a gamer. Yes I live with my parents currently, but I mostly don't have a care in the world about that situation at the moment, though it's beginning to seem more lively lately.
Steam User Name: Durami (was KDC705, youtube channel named KDC705 still though), you may want to search kdc017 or my e-mail address to find me, or look in the rpgmaker.net Steam group.
Steam User Name: Durami (was KDC705, youtube channel named KDC705 still though), you may want to search kdc017 or my e-mail address to find me, or look in the rpgmaker.net Steam group.
Search
Filter
Flashback.png
Vacant Sky Vol. 1: Contention
author=Fanatik007
any news about act 3?
If I read the comment above this one correctly, Act III+ is on hold until they finish VSA.
2016 Summer Stat Olympics
Need a little bit of artistic help, and a tiny bit of composing help.
atb_battle_system_in_redoing_progress.png
author=orochii
I feel that the Active word needs some better contrast, it's a little hard to read.
But it's getting good :^). Props to good old Atoa battle system if I'm not mistaken.
Yeah, I now just seen before reading. Maybe I should make the text white instead of Blue.
Also, it's the Takentai Battle System. I have no knowledge on the Atoa battle system yet, However, I may take a crack at the Atoa battle system in a future project though.
revised_Shadowing_Forest_sort_of.png
Revising_maps.png
author=orochii
So you remove all furniture in order to check the state of the wood and all that stuff? Nice xD.
I think it looks good for now, doesn't seem like that lot of space that could end up being unused. Now let's see how it ends up with all the details :^).
Okay then. I'll show an after image once it's finished.
Fight_Screen_Plan_3.png
I don't have any stage backgrounds and haven't confirmed Fighting stages yet, but a Hyper attack will change the background of a stage and revert once the attack is finished.